Monster Hunter: World (MH:W), released this past January, exists as the sixth installation of the Monster Hunter series. What exactly is this game about? Hunting monsters. What kind of monsters, you might ask? Big ones, small ones, blue ones, red ones. These monsters drop materials that allow you to fashion them into gear for you to fight — you guessed it — more monsters. The appeal the game involves progress — fighting weaker monsters, gaining materials from them, making equipment from that, and then fighting stronger monsters and acquiring materials from them and rinsing and repeating this cycle. What makes this review unique is that it draws information not only from myself, but from others through a survey that I’ve made that reviews the game in 4 categories: Art, Music, Story, and Replayability. This was done through asking my close friends and random strangers on the internet about their opinions on the game and ranking each category out of 10, 1 being the worst and 10 being spectacular and giving reasons if need be to explain as to why that number was chosen. After waiting for about two weeks, 20 people wonderfully decided to take it and give me results in order to help me properly analyze the video game. Of course, as I gave out this survey I allowed the takers of said survey to not give a reason as to why they had chosen the specific number, and that the choosing of the rating speaks for itself, as explained earlier.
The Monster Hunter series in general is not strongly story-driven. It focuses more on world-building, on players defeating monsters and picking up bits and pieces of the story along the way. This installment drops the player straight into the adventure. You start out as an “A-lister hunter”-- the best of the best of hunters. You’re on board a ship heading from the “Old World” to the “New World” where you talk and meet other A-listers and meet your event and quest planning partner. From there, your ship accidentally crosses paths with the Zorah Magdaros, an “Old World” monster and the main “enemy” of the game. Without going into too many spoilers, Zorah Magdaros is basically a gigantic kaiju-like monster whom your group constantly encounters and desires to perform research on. Basically the entire story revolves around it and other “old world” monsters. Long story short, players rated the story aspect of Monster Hunter: World on average a 6.8, most stating that the story was “not spectacular” and “lacked substance” — both of which are very valid answers.
For the art aspect of Monster Hunter: World, we were given an average of 8.64, with most of the surveyees saying that the art looked “stunning” and had “fun colors.” The amount of time taken into animating each individual model and the amount of work put into the scenery within the game is absolutely fantastic. In the game you are given the option to design your avatar that you see fighting monsters throughout. The customizability includes choosing from an assortment of hairstyles, eye color, outfits (or gear), and more.
There were a few glaring issues that I and several other players had with this though: spending time in the character creation mode was not translated very well in the actual game. While the character would look amazing in creating it, having the model within the game actually be there was terrible. The looks that you gave the character were based on one set of lighting and the way the game generates your character while actually playing is completely different and several players within the online community agree that Capcom, the publisher of the game, did not exactly think things out. Aside from that, the creativity taken with how the monsters were presented was and is fantastic. In relation to the older installments of the Monster Hunter series Monster Hunter: World goes above and beyond with its graphics in general, as in the older series everything was grainy and not as focused, though that did not stop people from purchasing the game and enjoying it as a whole.
Regarding the game’s music, scores were very polarizing. On one hand we have players who state that the game “[does] not have enough variety” or that the music was “ok[ay]” and rated it as low as a 5. On the other hand we have players who say that the music is “on point with emotions” and “[the] instrumentals and orchestra blended beautifully with the story” and they rated it as high as a 10. It’s clear that the players have varying opinions and that if the sample size of the survey takers were to be larger, the answer would be more apparent as to what the music was like. For me, the music definitely mirrors one’s emotions as they fight a gigantic monster, heart beating fast, and it really immerses you into the game. You could imagine yourself there, fighting a gigantic lizard-bird fearing for your life, and the satisfying music that plays after capturing or slaying the monster satiates you. On the other hand, the music definitely needs more variety as nearing 80 hours into the game, it can get pretty stale. The average for this category was an 8.24.